![]() make lang to build only the translations. You can add targets to the make or ninja command, e.g. Used embedded minizip sources (skip checking for installed minizip library) DCMAKE_INSTALL_PREFIX=~/widelands-install.ĭefine the destination of executables files (if installing)Īutodetected from git/bzr, or set by adding a VERSION fileįollow XDG-Basedir specification. Only available in Debug builds.ĭefine the target directory for the "install" target, e.g. You will have to clear the build directory if you want to switch this off again in a later build.īuild codecheck. ON for Debug builds / OFF for Release builds Note that CMake options are prefixed with -D. When compiling has finished, you can call Widelands withĭepending on the Ninja installation, the last line can also be ninja-build. You can then compile by running our convenience script. You will need to install the following dependencies: We have more detailed documentation available at: Dependencies We support compiling Widelands for Linux, Windows under MSys2 and MSVC, and MacOS with GCC >= 7 or Clang/LLVM >= 7, though it might work with other compilers too. On how to download Widelands, see Compiling Some assets are released under various Creative Commons licenses – see the respective folders. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it. In the end, Widelands will be extensible, so that you can create your own tribe with their own set of buildings, create new worlds to play in, and even create new types of worlds (who says you can't build a settlement on the moon?).Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. Widelands also offers an Artificial Intelligence to challenge you. Widelands offers single-player mode with different campaigns the campaigns all tell stories of tribes and their struggle in the Widelands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or to crush each other in the dusts of war. You're really a ruler: You delegate in times of war and in times of peace! Similarly, whenever you want to attack an enemy, just place an order to attack one of their barracks, and your soldiers will march to fight. There is no need to tell every single one of your subjects what to do - that would be impossible, because there can be thousands of them! Instead, all you need to do is order them to build a building somewhere, and the builders will come. It is your job to lay out the roads as efficiently as possible.Īnother refreshing aspect of the game is the way you command your clan. ![]() This is done by carriers, and those carriers always walk along the roads. For example, a system of roads plays a central role in your economy: all the goods that are harvested and processed by the tribe must be transported from one building to the next. ![]() However, if you want to rule the world, you will have to train soldiers and fight. Some of them may be friendly and you may eventually trade with them. The economic network is complex and different in the three tribes (Barbarians, Imperials, and Atlanteans).Īs you are not alone in the world, you will meet other clans sooner or later. Every member of your clan will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. In the course of the game, you will build an ever growing settlement. You start out with nothing but your headquarters, where all your resources are stored. ![]() In Widelands, you are the regent of a small clan.
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